Class Signal<SignalName>

A Signal represents a immutable message that is provided to a chip when it activates, as well as when it terminates. A signal has a name and an optional map of strings to data.

Type Parameters

  • SignalName extends string = string

Hierarchy

  • Signal

Constructors

Properties

Accessors

Constructors

  • Type Parameters

    • SignalName extends string = string

    Parameters

    • Optional _name: SignalName
    • params: any = {}

    Returns Signal<SignalName>

Properties

_name?: SignalName
params: any = {}

Accessors

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