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@ghom/booyah
@ghom/booyah
index
Module index
Index
References
Activate
Child
Chip
Options
Alternative
Alternative
Chip
Activation
Info
Base
Chip
Base
Events
Base
Composite
Events
Base
State
Machine
Events
Base
Tween
Events
Block
Chip
Chip
Activation
Info
Chip
Base
Chip
Context
Chip
Context
Factory
Chip
Context
Resolvable
Chip
Factory
Chip
Resolvable
Chip
State
Composite
Context
Provider
EPSILON
Easing
Function
Event
Target
Subscription
Handler
Forever
Functional
Functional
Functions
GAMEPAD_
DEAD_
ZONE
Gamepad
IEvent
Listener
Keyboard
Lambda
Node
Event
Source
Node
Event
Source
Subscription
Handler
Parallel
Parallel
Options
Queue
Queue
Item
Queue
Item
State
Reload
Memento
Reload
Memento
Data
Root
Runner
Runner
Options
Sequence
Sequence
Options
Signal
Signal
Descriptor
Signal
Function
Signal
Table
State
Machine
State
Machine
Options
State
Table
Subscription
Handler
Tick
Info
Transitory
Tween
Tween
Options
Unsubscribe
Function
Wait
Wait
For
Event
angle
Between
Angles
are
Almost
Equal
Number
clamp
clone
Data
contains
contains
All
count
Gamepads
cyclic
Lerp
Color
deep
Defaults
degrees
To
Radians
ease
In
Back
ease
In
Bounce
ease
In
Circ
ease
In
Cubic
ease
In
Elastic
ease
In
Expo
ease
In
Out
Back
ease
In
Out
Bounce
ease
In
Out
Circ
ease
In
Out
Cubic
ease
In
Out
Elastic
ease
In
Out
Expo
ease
In
Out
Quad
ease
In
Out
Quart
ease
In
Out
Quint
ease
In
Out
Sine
ease
In
Quad
ease
In
Quart
ease
In
Quint
ease
In
Sine
ease
Out
Back
ease
Out
Bounce
ease
Out
Circ
ease
Out
Cubic
ease
Out
Elastic
ease
Out
Expo
ease
Out
Quad
ease
Out
Quart
ease
Out
Quint
ease
Out
Sine
exit
Fullscreen
fill
In
Options
get
Locale
in
Fullscreen
index
Of
is
Chip
is
Chip
Resolvable
is
Event
Target
is
Node
Event
Source
is
Nullish
is
Signal
lerp
lerp
Angle
lerp
Array
lerp
Color
linear
make
Angle
Positive
make
Video
Element
move
Towards
Angle
move
Towards
Scalar
normalize
Angle
numbers
Are
Almost
Equal
process
Chip
Context
radians
To
Degrees
random
Array
Element
random
In
Range
remove
From
Array
request
Fullscreen
resolve
Chip
reverse
String
set
Property
In
Tree
short
Stack
Error
shorten
String
string
To
Bool
subarray
supports
Fullscreen
to
Fixed
Floor
uniq
unique
Id
uppercase
First
Letter
References
Activate
Child
Chip
Options
Re-exports
ActivateChildChipOptions
Alternative
Re-exports
Alternative
Alternative
Chip
Activation
Info
Re-exports
AlternativeChipActivationInfo
Base
Chip
Base
Events
Re-exports
BaseChipBaseEvents
Base
Composite
Events
Re-exports
BaseCompositeEvents
Base
State
Machine
Events
Re-exports
BaseStateMachineEvents
Base
Tween
Events
Re-exports
BaseTweenEvents
Block
Re-exports
Block
Chip
Re-exports
Chip
Chip
Activation
Info
Re-exports
ChipActivationInfo
Chip
Base
Re-exports
ChipBase
Chip
Context
Re-exports
ChipContext
Chip
Context
Factory
Re-exports
ChipContextFactory
Chip
Context
Resolvable
Re-exports
ChipContextResolvable
Chip
Factory
Re-exports
ChipFactory
Chip
Resolvable
Re-exports
ChipResolvable
Chip
State
Re-exports
ChipState
Composite
Re-exports
Composite
Context
Provider
Re-exports
ContextProvider
EPSILON
Re-exports
EPSILON
Easing
Function
Re-exports
EasingFunction
Event
Target
Subscription
Handler
Re-exports
EventTargetSubscriptionHandler
Forever
Re-exports
Forever
Functional
Re-exports
Functional
Functional
Functions
Re-exports
FunctionalFunctions
GAMEPAD_
DEAD_
ZONE
Re-exports
GAMEPAD_DEAD_ZONE
Gamepad
Re-exports
Gamepad
IEvent
Listener
Re-exports
IEventListener
Keyboard
Re-exports
Keyboard
Lambda
Re-exports
Lambda
Node
Event
Source
Re-exports
NodeEventSource
Node
Event
Source
Subscription
Handler
Re-exports
NodeEventSourceSubscriptionHandler
Parallel
Re-exports
Parallel
Parallel
Options
Re-exports
ParallelOptions
Queue
Re-exports
Queue
Queue
Item
Re-exports
QueueItem
Queue
Item
State
Re-exports
QueueItemState
Reload
Memento
Re-exports
ReloadMemento
Reload
Memento
Data
Re-exports
ReloadMementoData
Root
Re-exports
Root
Runner
Re-exports
Runner
Runner
Options
Re-exports
RunnerOptions
Sequence
Re-exports
Sequence
Sequence
Options
Re-exports
SequenceOptions
Signal
Re-exports
Signal
Signal
Descriptor
Re-exports
SignalDescriptor
Signal
Function
Re-exports
SignalFunction
Signal
Table
Re-exports
SignalTable
State
Machine
Re-exports
StateMachine
State
Machine
Options
Re-exports
StateMachineOptions
State
Table
Re-exports
StateTable
Subscription
Handler
Re-exports
SubscriptionHandler
Tick
Info
Re-exports
TickInfo
Transitory
Re-exports
Transitory
Tween
Re-exports
Tween
Tween
Options
Re-exports
TweenOptions
Unsubscribe
Function
Re-exports
UnsubscribeFunction
Wait
Re-exports
Wait
Wait
For
Event
Re-exports
WaitForEvent
angle
Between
Angles
Re-exports
angleBetweenAngles
are
Almost
Equal
Number
Re-exports
areAlmostEqualNumber
clamp
Re-exports
clamp
clone
Data
Re-exports
cloneData
contains
Re-exports
contains
contains
All
Re-exports
containsAll
count
Gamepads
Re-exports
countGamepads
cyclic
Lerp
Color
Re-exports
cyclicLerpColor
deep
Defaults
Re-exports
deepDefaults
degrees
To
Radians
Re-exports
degreesToRadians
ease
In
Back
Re-exports
easeInBack
ease
In
Bounce
Re-exports
easeInBounce
ease
In
Circ
Re-exports
easeInCirc
ease
In
Cubic
Re-exports
easeInCubic
ease
In
Elastic
Re-exports
easeInElastic
ease
In
Expo
Re-exports
easeInExpo
ease
In
Out
Back
Re-exports
easeInOutBack
ease
In
Out
Bounce
Re-exports
easeInOutBounce
ease
In
Out
Circ
Re-exports
easeInOutCirc
ease
In
Out
Cubic
Re-exports
easeInOutCubic
ease
In
Out
Elastic
Re-exports
easeInOutElastic
ease
In
Out
Expo
Re-exports
easeInOutExpo
ease
In
Out
Quad
Re-exports
easeInOutQuad
ease
In
Out
Quart
Re-exports
easeInOutQuart
ease
In
Out
Quint
Re-exports
easeInOutQuint
ease
In
Out
Sine
Re-exports
easeInOutSine
ease
In
Quad
Re-exports
easeInQuad
ease
In
Quart
Re-exports
easeInQuart
ease
In
Quint
Re-exports
easeInQuint
ease
In
Sine
Re-exports
easeInSine
ease
Out
Back
Re-exports
easeOutBack
ease
Out
Bounce
Re-exports
easeOutBounce
ease
Out
Circ
Re-exports
easeOutCirc
ease
Out
Cubic
Re-exports
easeOutCubic
ease
Out
Elastic
Re-exports
easeOutElastic
ease
Out
Expo
Re-exports
easeOutExpo
ease
Out
Quad
Re-exports
easeOutQuad
ease
Out
Quart
Re-exports
easeOutQuart
ease
Out
Quint
Re-exports
easeOutQuint
ease
Out
Sine
Re-exports
easeOutSine
exit
Fullscreen
Re-exports
exitFullscreen
fill
In
Options
Re-exports
fillInOptions
get
Locale
Re-exports
getLocale
in
Fullscreen
Re-exports
inFullscreen
index
Of
Re-exports
indexOf
is
Chip
Re-exports
isChip
is
Chip
Resolvable
Re-exports
isChipResolvable
is
Event
Target
Re-exports
isEventTarget
is
Node
Event
Source
Re-exports
isNodeEventSource
is
Nullish
Re-exports
isNullish
is
Signal
Re-exports
isSignal
lerp
Re-exports
lerp
lerp
Angle
Re-exports
lerpAngle
lerp
Array
Re-exports
lerpArray
lerp
Color
Re-exports
lerpColor
linear
Re-exports
linear
make
Angle
Positive
Re-exports
makeAnglePositive
make
Video
Element
Re-exports
makeVideoElement
move
Towards
Angle
Re-exports
moveTowardsAngle
move
Towards
Scalar
Re-exports
moveTowardsScalar
normalize
Angle
Re-exports
normalizeAngle
numbers
Are
Almost
Equal
Re-exports
numbersAreAlmostEqual
process
Chip
Context
Re-exports
processChipContext
radians
To
Degrees
Re-exports
radiansToDegrees
random
Array
Element
Re-exports
randomArrayElement
random
In
Range
Re-exports
randomInRange
remove
From
Array
Re-exports
removeFromArray
request
Fullscreen
Re-exports
requestFullscreen
resolve
Chip
Re-exports
resolveChip
reverse
String
Re-exports
reverseString
set
Property
In
Tree
Re-exports
setPropertyInTree
short
Stack
Error
Re-exports
shortStackError
shorten
String
Re-exports
shortenString
string
To
Bool
Re-exports
stringToBool
subarray
Re-exports
subarray
supports
Fullscreen
Re-exports
supportsFullscreen
to
Fixed
Floor
Re-exports
toFixedFloor
uniq
Re-exports
uniq
unique
Id
Re-exports
uniqueId
uppercase
First
Letter
Re-exports
uppercaseFirstLetter
Settings
Member Visibility
Protected
Private
Inherited
External
Theme
OS
Light
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On This Page
Activate
Child
Chip
Options
Alternative
Alternative
Chip
Activation
Info
Base
Chip
Base
Events
Base
Composite
Events
Base
State
Machine
Events
Base
Tween
Events
Block
Chip
Chip
Activation
Info
Chip
Base
Chip
Context
Chip
Context
Factory
Chip
Context
Resolvable
Chip
Factory
Chip
Resolvable
Chip
State
Composite
Context
Provider
EPSILON
Easing
Function
Event
Target
Subscription
Handler
Forever
Functional
Functional
Functions
GAMEPAD_
DEAD_
ZONE
Gamepad
IEvent
Listener
Keyboard
Lambda
Node
Event
Source
Node
Event
Source
Subscription
Handler
Parallel
Parallel
Options
Queue
Queue
Item
Queue
Item
State
Reload
Memento
Reload
Memento
Data
Root
Runner
Runner
Options
Sequence
Sequence
Options
Signal
Signal
Descriptor
Signal
Function
Signal
Table
State
Machine
State
Machine
Options
State
Table
Subscription
Handler
Tick
Info
Transitory
Tween
Tween
Options
Unsubscribe
Function
Wait
Wait
For
Event
angle
Between
Angles
are
Almost
Equal
Number
clamp
clone
Data
contains
contains
All
count
Gamepads
cyclic
Lerp
Color
deep
Defaults
degrees
To
Radians
ease
In
Back
ease
In
Bounce
ease
In
Circ
ease
In
Cubic
ease
In
Elastic
ease
In
Expo
ease
In
Out
Back
ease
In
Out
Bounce
ease
In
Out
Circ
ease
In
Out
Cubic
ease
In
Out
Elastic
ease
In
Out
Expo
ease
In
Out
Quad
ease
In
Out
Quart
ease
In
Out
Quint
ease
In
Out
Sine
ease
In
Quad
ease
In
Quart
ease
In
Quint
ease
In
Sine
ease
Out
Back
ease
Out
Bounce
ease
Out
Circ
ease
Out
Cubic
ease
Out
Elastic
ease
Out
Expo
ease
Out
Quad
ease
Out
Quart
ease
Out
Quint
ease
Out
Sine
exit
Fullscreen
fill
In
Options
get
Locale
in
Fullscreen
index
Of
is
Chip
is
Chip
Resolvable
is
Event
Target
is
Node
Event
Source
is
Nullish
is
Signal
lerp
lerp
Angle
lerp
Array
lerp
Color
linear
make
Angle
Positive
make
Video
Element
move
Towards
Angle
move
Towards
Scalar
normalize
Angle
numbers
Are
Almost
Equal
process
Chip
Context
radians
To
Degrees
random
Array
Element
random
In
Range
remove
From
Array
request
Fullscreen
resolve
Chip
reverse
String
set
Property
In
Tree
short
Stack
Error
shorten
String
string
To
Bool
subarray
supports
Fullscreen
to
Fixed
Floor
uniq
unique
Id
uppercase
First
Letter
@ghom/booyah
chip
easing
event
globals
index
Activate
Child
Chip
Options
Alternative
Alternative
Chip
Activation
Info
Base
Chip
Base
Events
Base
Composite
Events
Base
State
Machine
Events
Base
Tween
Events
Block
Chip
Chip
Activation
Info
Chip
Base
Chip
Context
Chip
Context
Factory
Chip
Context
Resolvable
Chip
Factory
Chip
Resolvable
Chip
State
Composite
Context
Provider
EPSILON
Easing
Function
Event
Target
Subscription
Handler
Forever
Functional
Functional
Functions
GAMEPAD_
DEAD_
ZONE
Gamepad
IEvent
Listener
Keyboard
Lambda
Node
Event
Source
Node
Event
Source
Subscription
Handler
Parallel
Parallel
Options
Queue
Queue
Item
Queue
Item
State
Reload
Memento
Reload
Memento
Data
Root
Runner
Runner
Options
Sequence
Sequence
Options
Signal
Signal
Descriptor
Signal
Function
Signal
Table
State
Machine
State
Machine
Options
State
Table
Subscription
Handler
Tick
Info
Transitory
Tween
Tween
Options
Unsubscribe
Function
Wait
Wait
For
Event
angle
Between
Angles
are
Almost
Equal
Number
clamp
clone
Data
contains
contains
All
count
Gamepads
cyclic
Lerp
Color
deep
Defaults
degrees
To
Radians
ease
In
Back
ease
In
Bounce
ease
In
Circ
ease
In
Cubic
ease
In
Elastic
ease
In
Expo
ease
In
Out
Back
ease
In
Out
Bounce
ease
In
Out
Circ
ease
In
Out
Cubic
ease
In
Out
Elastic
ease
In
Out
Expo
ease
In
Out
Quad
ease
In
Out
Quart
ease
In
Out
Quint
ease
In
Out
Sine
ease
In
Quad
ease
In
Quart
ease
In
Quint
ease
In
Sine
ease
Out
Back
ease
Out
Bounce
ease
Out
Circ
ease
Out
Cubic
ease
Out
Elastic
ease
Out
Expo
ease
Out
Quad
ease
Out
Quart
ease
Out
Quint
ease
Out
Sine
exit
Fullscreen
fill
In
Options
get
Locale
in
Fullscreen
index
Of
is
Chip
is
Chip
Resolvable
is
Event
Target
is
Node
Event
Source
is
Nullish
is
Signal
lerp
lerp
Angle
lerp
Array
lerp
Color
linear
make
Angle
Positive
make
Video
Element
move
Towards
Angle
move
Towards
Scalar
normalize
Angle
numbers
Are
Almost
Equal
process
Chip
Context
radians
To
Degrees
random
Array
Element
random
In
Range
remove
From
Array
request
Fullscreen
resolve
Chip
reverse
String
set
Property
In
Tree
short
Stack
Error
shorten
String
string
To
Bool
subarray
supports
Fullscreen
to
Fixed
Floor
uniq
unique
Id
uppercase
First
Letter
input
running
tween
util
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